![]() ![]() Of course, Epic’s work on the next entry in the series was a great jumping-on point for The Coalition. ![]() The team was even inspired by Epic’s vision for a new Gears enemy type. “If it wasn’t any good, we wouldn’t have used it,” says Fergusson. “However, the Swarm in Epic’s original take was different from ours. We started talking about what the Swarm would be at Epic, but completely changed it as we developed the game on our own. The name stuck, but none of the monsters stuck.”Įpic worked on Gear of War 4’s preproduction for over six months before finally abandoning the project, and ultimately choosing to sell the franchise to Microsoft. However, even before Epic sold the franchise, Fergusson could tell that change was in the air. “Back in the days of Unreal Engine 3, had this belief that we’d only build technology that we would use,” says Fergusson. “So if Gears didn’t need it, it generally didn’t get put into the engine. That was from a perspective of, if we don’t use it, it’s going to decay. If we don’t touch it, it will just rot on the vine and then we’d have bad code. Epic’s initial Gears 4 engine was very mobile- and PC-centric more than it was console-focused.
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